Showing posts with label BaxaArt Academy. Show all posts
Showing posts with label BaxaArt Academy. Show all posts

Thursday, February 20, 2014

Randy Gallegos: Oil Painting Demonstration, "Alieis"


Today I have a special treat for you.  My good friend and fellow fantasy artist Randy Gallegos has offered to share some of his wisdom on the BaxaArt Blog.  Randy has done art for Magic: the Gathering, Dungeons and Dragons, novel covers, and so much more.  He has 20+ years under his belt and has a lot to offer artists at all stages of their careers.  I follow his excellent blog and am proud to have Randy as a contributor to my ebook Get Work as a Fantasy Artist and part of the BaxaArt Academy bullpen! 



Studio Visit!

Have you ever visited a professional artist's studio? If you have, were you allowed to watch them work? How does it just happen that the artwork gets made? It doesn't. Whenever you see amazing art online or in-person, you are missing a broader context: the struggle, the hours, the mistakes, the decisions made usually in private, never seen.

For this reason, demonstration videos are extremely valuable. To the extent that you are able to afford them, I'd recommend every artist make a regular habit of purchasing and having a library of demos. Get a hard drive just for the purpose, even. I know many artists who just pop on Netflix while they work. But your work hours are "free" hours, in terms of being able to soak in information, even passively. Rather than suck down entire television series while you work, toss on one of your demo videos and work alongside it playing. They aren't usually easy to watch and soak in all in one sitting, so instead over time, more passively, allow the information to hit you while you work and watch the video on more than one occasion.

So now I'm offering my own
Randy Gallegos: Oil Painting Demonstration, "Alieis" : a 2.5 hour, HD demonstration of me working on a 4x6 foot painting, in oils. That alone is something different among many of the demos I've seen. With 20 years of freelance experience, all of them spent primarily painting, I'm confident that I've made enough mistakes along the way and worked through them to be able to produce a video worth watching.

 
https://gumroad.com/l/gallegos



I hope you'll take advantage of many of the resources available through Baxa Art Academy. When I was starting in my career, there just weren't this many resources available. When I was in college, if you wanted a painting video, it was on VHS cassette, available via mail order, and expensive. But right now, you can download this video while you work or sleep, for as little as $1. One. Dollar. If you think hanging out with me for a couple of hours and watching me paint is worth more than one track on iTunes, then pitch in a bit more. But really, I've set this so that people like yourself can benefit.

Reality Check:

Some perspective: A power-school like SVA in NY (2013-14) is $16k per semester, for say 15 units. That comes down to about 70 cents per minute. My recommended price for this video is $19.99, or the cost of half an hour in a class at SVA. I guarantee you'll get more out of that $19.99 through my video than 30 minutes of one course at SVA. At the very least, for the minimum of $1, I guarantee you'll learn more than during the first 90 seconds after class officially starts and people are still taking their winter coats off and you've been charged $1.

I want you to hold that number in your head: $40/hr. As you consider resources like those presented here at Baxa Art Academy, think about your college experience (if you've had some) and what you really actually learned in any given 60 minutes. Cumulatively you'll get a lot, but you'll pay a ton for it. The resources you can get here and elsewhere--whether they augment or replace a power-school is up to you--are usually going to be a better value.

Click this link to pick up my
Randy Gallegos: Oil Painting Demonstration, "Alieis" .

--

Monday, February 10, 2014

Creating Images That Catch an Art Director’s Eye



In the field of fantasy art illustration the quality of your work is the main factor that will get you jobs.  But there are other factors besides just being a great craftsman that are crucial to making a good impression on an art director.

In my new ebook, Get Work as a Fantasy Artist, I discuss many strategies for making your portfolio the best it can be so that you can secure fantasy illustration work, as well as many other aspects to creating a rewarding career as a working freelancer.
 
The following excerpt from the ebook, which is available at www.freelancefantasyartist.com, discusses some strategies to make your portfolio intriguing to art directors.


Creating Images That Catch an Art Director’s Eye

Put It in the Illo

Your portfolio is all about communicating what you can do to art directors.  Sometimes you’ll be meeting ADs face to face, but most of the time you won’t, so the best way you can show him you are qualified is by putting “information” into your artwork.  What I mean by that is conveying certain ideas through the choices you make when you create an illustration.  I’m not talking about story ideas here.  That’s important too, as I’ll discuss in a minute.  I’m talking about ideas that show a prospective client that you have what it takes to give him what he needs.

The key is to incorporate the ideas you want to convey in an actual finished illustration.

I know this sounds complicated and abstract, but it’s not really.  Let’s say that you want to show an AD that you understand perspective, can tell a dramatic story, you have a grasp of anatomy, and that you can render well.  The wrong way is to include anatomy drawings, perceptive exercises and standing figure paintings in your portfolio. 

The right way to achieve this goal is to include all those aspects in ONE painting.  It makes your portfolio strong and lean while communicating that you understand a range of ideas and can pull them together in a single image.  So you can do a horizontal painting with the proportions of a Magic card illo of a female vampire in leather armor, leaping through the air to strike (action, drama, tension, movement, costume design), attacking a scantily clad humanoid zombie creature (anatomy, rendering skills, creature design) at dusk (moody color and lighting).  Show the scene from a low camera angle and a tilted axis (interesting camera angles, drama) emphasizing the thrust of mass and an off-balance defender (weight, movement, tension).  And there’s even more going on in this painting than that.

Nosferatu vs ZombieLord © Thomas M. Baxa 2012.
 
Look at all those things you told an art director with one painting.  This is how you should be thinking when you sit down to compose a new piece.  What do I want to show the AD?  Believe me, even with all this “thinking” there is plenty of room for going nuts and having a blast painting what you love!
You likely already do much of this intuitively and automatically.  But with a little applied forethought, you can make every piece a winner, build a striking portfolio, and most importantly, get lotsa jobs!
Guess what, this is the same thought process you should apply to doing an illustration for hire as well.  Bowl your new client over with a powerfully, well thought out composition every time.  They can’t help but be impressed and want to give you more work.
 
 
Ideas You Want to Convey
Here’s a list of some of the things you want to convey to an AD in an illustration.  Of course this varies depending on the needs of the position/job you are applying for.  It is critical that you get to know what is expected of you, so review SECTION 2: Getting Work: Get to Know the Market You’re Interested In below.
 
ARTISTIC IDEAS:
Your illustration style   
      For fantasy art, you should work in a fairly naturalistic style, but there is lotsa room to make it your own.  What mediums do you like to work in?  What is unique about the way you make images?
Strong art skills
      Demonstrate your technical prowess, composition, lighting, form, anatomy, and color skills.
What you like to Illustrate
      What gets you excited?  Show ADs what you want to paint by putting that subject matter in your samples.  If you don’t really like painting elves, and you fill your portfolio with elf paintings because you think that will get you work, guess what, art directors are going to think you love painting elves and assign you elves.  And then you’re stuck.  If you suck at drawing vehicles it will show, so don’t put them in your portfolio.
 
NARRATIVE IDEAS:
Storytelling
      Illustrations are all about telling a story, so do that.  A knight just standing there doesn’t say much, but a knight on the edge of a fiery precipice staving off flying demons says a lot.
Elicit an Emotional Response
      Along with story, you want to imbue your illustrations with imagery and situations that make the viewer feel something.  This can be done in an in-your-face kind of way, or very subtly.
Suspension of Disbelief
      It’s important to have some degree of representational rendering to the real world elements in your work, so that the fantasy elements you join with them are believable.
 
      I discuss these art related topics in BOOK 1: Artistic Growth: SECTION 1: Your Growth as an Artist: Learning the Fundementals
 
NEEDS OF A SPECIFIC INDUSTRY:
Industry specific needs addressed
      You want to have pieces in your portfolio that speak specifically to the types of jobs you want to get.  If you want to do movie poster paintings you better show likenesses of actors; if you want to do children’s fantasy books leave out the sexy outfits, etc.
Genre you want to work in  
      Choose the kind of genre you want to work in.  If you have multiple interests, you can combine them in one illo, like having Predator fighting a medieval knight, or you can have multiple portfolios.  Show subject matter appropriate to your genre and industry.  As always, don’t limit yourself too much, and don’t be all over the place either.
 
 
Tell a Story
Illustration by definition is all about conveying a story with a single image.  So show ADs that you can do that.  That’s why they’re commissioning illustrations.   
Before you set out to do a piece, think a little about the story around what’s happening to your characters.  Think of your illustration as a scene in a movie.  Who is your hero?  What is his background?  What is his motivation?  What is he wearing and what is he doing?  What is the conflict he’s facing?  What moment in time best conveys these things?   
 
Many of these questions get answered quickly and effortlessly because as illustrators we are used to thinking terms of story.  But if you’re illos are falling a little flat, you might want to give some deliberate attention to storytelling.  This is a huge topic and can’t be adequately explored here.  You may want to analyze some scenes in your favorite movies to see what’s happening, or read some good books on writing and story building.
 
All illustrations incorporate story, even less elaborate types of illustration like concept art.  A simple concept drawing of a single standing figure can offer a lot of back-story about the character, which is a big part of good concept design.
 
You can imbue your concept drawings (and illos) with story by how you approach the following elements: 
 
Costume
      Level of decay, time period, rich or poor, elements available for armor, culture, intelligent or primitive, society, etc.
Stance
      Is he a lover or a fighter?  Aggressive or passive, friendly or threatening
Emotion
      In the pose of the body and hands, facial expression, and color choices
Background elements
      Even a few simple indications go a long way to establish setting
Artistic elements
      Use composition, light, form, color, line, etc. to create mood and back-story.  For instance, Darksun characters should be rendered in harsh sunlight with hard shadows and warm light, whereas vampires would never be shown in this kind of lighting scheme because they can’t live in the daylight.
 
Sit down with some of your favorite illustrations and make a quick list of all the story ideas that are put into them.  Not a story that you spin from your imagination, but the story elements that the artist is trying to convey to you.  You’ll be surprised how many there are, and it’s a good exercise that will help you think in terms of story.
 
Take a look at the illustration called Pyros below.   What are some story ideas being expressed in this concept painting? 
Pyros © Thomas M. Baxa 1996 + 2009.
 
This creature is somewhat lean and his fingers are stripped of flesh, so he’s some kind of zombified humanoid.  Flame is shooting from his hands and torso.  Not a yellow-orange flame, but a blue flame.  A blue flame means natural gas as a fuel source.  He’s obviously impervious to the flame.  His costume is tattered and grungy.  It’s old, war-worn, and possibly post apocalyptic which tells us a bit about the setting.  The fabric is asbestos, adding to the flame retardant nature of the creature.  He wears unbearably heavy metal armor which tells us he’s stronger than a human.  I could go on, but you get the picture. 
You can read the short story entitled Pyros that I wrote about this character on your mobile device or computer by clicking this link: Pyros on Kindle .
 
---   End of excerpt   ---
 
 
 











GET WORK AS A FANTASY ARTIST reveals proven strategies to get you jobs!  Get an edge over your competition!  Click the link and claim your future as a freelance fantasy art professional!

 
Everything to Guide you to a Successful Art Career

·         How to build an effective portfolio
·         How to find fantasy art job opportunities
·         How to solicit companies
·         What Art Directors are looking for – and why they’ll hire YOU!
·         BONUSES if you act now!
·         And much, much more

 
Thomas M. Baxa has been creating fantasy creatures that haunt the imagination as an illustrator for over 25 years. He works primarily in the role playing game industry where he has contributed to countless games including Dungeons and Dragons, Shadowrun, Vampire, Magic the Gathering, and World of Warcraft: tcg, and much more.


Tags:
BaxaArt.com, Baxa, Tom Baxa, Thomas M. Baxa, Blood Rituals: The Art of Tom Baxa, BAA, BaxaArt Academy, Dark Sun, Wizards of the Coast, Magic the Gathering, mtg, Dungeons & Dragons, Get work as a Fantasy Artist, Make money as a fantasy artist, jobs for artists, fantasy artist, artist jobs, fantasy artists, artists jobs, illustration jobs, freelance artist, illustrator jobs, elance, How to freelance, Get work, Getting work, Fantasy art jobs, breaking in as a fantasy artist, freelance fantasy artist, professional artist

Friday, January 17, 2014

Get Work as a Fantasy Artist – Ebook Release


I’m very excited to announce that I’ve release a new ebook called Get Work as a Fantasy Artist available at www.FreelanceFantasyArtist.com .  This ebook is packed with all kinds of information designed to help artists interested in breaking into the fantasy illustration field. 

I’ve been a professional illustrator for over 25 years and I’ve worked on all kinds of projects; most notably Dungeons and Dragons, Magic: the Gathering, Shadowrun, Vampire the Masquerade, video games, and so much more.   

I have a ton of real world experience tracking down leads and securing art jobs.  And I’ve written down all this sage advice for all to benefit from.  And guess what, I still use these techniques to this day when I’m on the hunt for jobs, whether they be freelance illustration jobs or a full time staff position. 

Believe it or not, no matter where you are in your career, there’s something in this ebook for you.  And even if you don’t want to be a fantasy artist, you’ll find that the tips in this ebook can be applied to any art career path you decide to follow.  The principals are universal.   

These ebooks are meant to inspire you, to get you excited about the possibilities, and help you on your way to a rewarding career as a fantasy artist.

www.FreelanceFantasyArtist.com

The ebook is really two ebooks in one.  The first ebook, Get Work as a Fantasy Artist: Artistic Growth, helps you get your head on straight.  I know how much you love making art – we’re the same that way.  But it’s also important to have some goals to help get you pointed in the right direction.  And most importantly, you must adapt and attitude of learning and gratitude.  Enter every critique, every job opportunity with a positive attitude and with one question in mind – what can I learn from this encounter?
 

Book 1: Artistic Growth

·         Build a career as a working illustrator - Keeping your eye on the ball

·         Your art education - Many ways to improve your art skills including college, dvds, online turotials, workshops and more

·         The importance of fundamentals, techniques, speed, realism, and more

·         Critiques  - Where to get them, how to get the most out of them, adapting an attitude of learning and gratitude 
 


The second ebook, Get Work as a Fantasy Artist: Breaking In and Staying In, is all about landing some illustration work.  It always starts with your portfolio, so I start there and help you put together a winning collection of samples that will give you the best chance of wowing any art director you show it to.  
 

Book 2: Breaking In and Staying In

·         Your Portfolio – The ins and outs including presentation, materials, online portfolios, what to put in your portfolio – How to edit yourself, what to include, updating

·         What Art Directors are looking for in your portfolio – Grab them by the nuts, show them you can do what they need

·         Put it in the illo – how to make a single image rock! Through story, design, and drama

·         Find illustration jobs as a fantasy artist – finding markets that use fantasy art and understanding what they need

·         Contacting Art Directors for work – how to find ADs who do the hiring for your dream projects, get their attention, and get them to call you!

·         Understanding Art Directors – how to approach them and talk to them about your skills, what are they looking for, what are they concerned about, what you can learn from them, and staying connected with your art directors – to keep the jobs flowing.
 

I also cover sample packets, the business side of being a freelance illustrator, contracts, your fee, what to ask about before and after you accept a job, how to freelance as a fantasy artist, all about understanding and delivering assignments, and so much more!

 

If you order the ebook from www.FreelanceFantasyArtist.com it includes that bonus section called Advice from the Pros -- Not only can you benefit from my unique perspective as a working fantasy illustrator, but you’ll also get even more tips, tricks and techniques from other seasoned vets such as: Randy Gallegos, Jim Nelson, Michael Kaluta, Mark Nelson and more.

I’ve also released a simple, easy to understand guide to Copyrights.  Copyrights can be quite confusing and the official government language is super cryptic and weird.  This ebook boils it down so you’ll never be confused again.  Your images are your livelihood, now and in the future, and copyrights are yours to use to PROTECT your most valuable asset – your art!

www.FreelanceFantasyArtist.com
 

Get Work as a Fantasy Artist and Copyright Basics for Artists are the first releases from my newly formed initiative BaxaArt Academy, the instructional arm of BaxaArt.com.  (More on BAA in future posts).

If you have any questions about the ebooks, contact me at tbaxa@baxaart.com .  I’d also be very interested in hearing what burning questions you have about your art career.  Go check out the ebooks at www.FreelanceFantasyArtist.com .

I hope you enjoy the ebooks and get a lot out of them!  Tom


Tags:
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Friday, December 13, 2013

Son of MonsterPalooza – Post Mortem

It’s been a couple months since I did the Son of Monsterpalooza show in Burbank, CA. and I thought I’d tell you a little bit about it.  It was a blast!  So much creativity and artistry at the show, mostly in an area I don’t explore: sculpture.  Many of the top names in make-up special effects were at the show and it was amazing to see their work up close.  Very impressive.

There were some painters like myself there as well, which I was glad to see.  I had a good spot on the floor and the booth 6 feet wide with pipe and drape.  I brought my new set up that I’ve been using lately.  Let me tell you, trying to make everything fit on a 6ft table is not easy.

 
The key is to make use of as much vertical space as you can. This particular set up is a little busy, but I had a lot of stuff to show and sell. (All of which is available at my website: www.BaxaArt.com, except the animal skulls).
 


Son of Monsterpalooza is the second show each year, and is a bit less attended than Monsterpalooza proper for some reason even though it is just before Halloween.  But I had a great time and I think the fan base at this show really responded well to my dark work.  I want to keep doing more creepy stuff and this was a great place to show it.




My booth was close to a stage set up by a make-up company and they were doing make-up demos all day long.  Awesome to watch.  Those poor actors though, they’re sitting in that chair for 4-6 hours!  Brutal.  The results are really cool though.  Here’s some photos from the show for you to enjoy!

Btw, I already have my space for Monsterpalooza March 28 - 30, 2014. Stay tuned for more details as the date approaches. -- Tom








 

Monday, May 27, 2013

Old School BAXA D&D Art

Recently, a collector of older Dungeons and Dragons art bought some pieces from me from way back in the day.  It’s great to see the fondness and nostalgia people still have for the early days of D&D.  I myself played D&D in high school and loved it.  And I love doing artwork for it still.

Since I got the art photographed, I thought I’d post the two paintings here and share some thoughts about them with you.  Luckily, I keep pretty good records of all the jobs I do (which is just smart when you are running a freelance business), so I know the approximate dates the paintings were done.  I also date my paintings next to my signature, so that helps too.
 


SWAMPLIGHT

The first painting this collector owns (which he actually bought from another collector) was used for the cover of a 2nd Edition Advanced Dungeons and Dragons adventure module called Swamplight.  I don’t think there was much of an art description with this assignment other than show a lizardman shaman in the swamp with a magic effect happening.

Now, bear in mind, this painting was done early in my career in 1993!  I actually hadn’t done all that much painting other than some painting in high school and maybe a job or two prior to this, so my experience with it was limited.  I was heavily focused on pen and ink work at the time, so this isn’t exactly the best painting in the world, but I still kinda like it – at least what I was trying to accomplish.

With the module being named Swamplight, I wanted to hit home the idea of some kind of glowy light happening in the swamp.  In typical Baxa fashion, I wanted to come up with something dramatic.  And drama comes from putting your hero in imminent danger and having the viewer feel the emotions from the predicament.  So I focused the scene on the lizardman, our hero, instead of some long shot landscape of the swamp. 

I created drama several ways.  First of all I created an implied threat in the form of an unnatural glow (the “swamplight”) and bubbling coming from under the water in close proximity and behind the main character, as if something was sneaking up on him. 

I brought the “camera” low to emphasize the vantage point of the light (attacker).  A worm’s eye view of this sort and a one point perspective pointing skyward, highlighted by the lines of the tree trunks, adds movement and drama to a scene.  It also “points” from the threat directly to the victim’s reaction on his face. 

As you can see, none of this is by accident; it’s by design.  That’s what a good illustrator does: he tells a story in an image.  Sometimes I think about this stuff very intentionally, and sometimes it comes to me more intuitively.

Emotion comes mostly from the viewer relating to what’s happening for the hero.  So I decided to have the lizardman facing away from the viewer, but twisting around at the moment he notices the threat.  This creates movement and a sense of action with the figure’s pose, and his look of surprise hits home the story.

I love, love, love designing characters, so I wanted to come up with my own type of lizardman, so I made his head more like a real lizard and added a cool dorsal fin like that of the dinosaur dimetrodon.

When I do a sketch, I seldom do a ton of roughs.  I usually visualize the scene and pose in my head until I see something I like then start drawing.  I might do a one rough if it’s a tough pose, and sometimes I do a color comp for myself to work out the main color scheme.  Sometimes I’ll pull some reference; sometimes I won’t (usually to my disadvantage).   Here’s the sketch, pretty much the way I did it on the first pass.  There’s just enough detail to get it approved and for me to know where I’m going with things.
 
 
At this time in my career, I was painting in acrylics, which is the medium I used for Swamplight.  The painting is 18” x 24” on illustration board.  Here’s the cover of the module:
 
 

FLYING ELVES

In January of 1995 I became a staff artist for the Chicago based game company Fasa; the guys responsible for Battletech, Shadowrun and Earthdawn.  I was given a lot of freedom to work in different styles and it afforded me the opportunity to experiment with painting in oils. 

I had always loved the look of oil paintings and tried to achieve it a bit in acrylics, but felt it was nearly impossible, so it was time to switch.  I never had any training in oils in college or elsewhere, so I was on my own.  I asked a few friends about it and some of the sticky points like oil mediums, drying times, “lean over fat”, etc. and dove in.

I still had some hesitation around using oils, and I heard about “water soluble” oil paints, or alkyds, and thought that might be an easier transition from acrylic paints.  So I decided to paint with Grumacher’s MAX water mixable oil paints, and as it turns out, I still use them to this day, only now I use a typical oil medium instead of water for my medium!

The other painting the collector bought from me was painted in 1996 for a Dragon Magazine Issue #233 article call “On the Wings of Eagles”.  The paining, Flying Elves, is 16” x 21” on gessoed watercolor paper.  I’m really not sure why I painted on paper, I just did.


I was always in love with the buttery and fluid brushstrokes of painters like John Singer Sargent.  I thought the way to achieve that look was by painting thickly, with a lot of paint on the board.  So that’s how I began oil painting - I used stiff ox hair brushes and laid the paint on thick!  The MAX paints were perfect for this approach because alkyd oils dry much quicker than regular oils. 

Flying Elves was the perfect example of my “thick period”.  You can see, especially in the details below, how thick I laid on the paint.  I also deliberately focused on the direction of my strokes to add an almost sculptural element to the image.

 

I don’t paint nearly this thick anymore, but still enjoy letting those supple and energetic brush strokes show in my work.  Here’s the sketch and the article page:
 
 
 


It just so happens that I also painted the cover of Dragon #233 with a painting I call Forest Queen.  Not super fantastic, but I got across the idea of a forest queen surrounded by her animal friends in the forest.  I was trying hard to create a serene mood with a warm wash of sunlight through the trees.  This oil painting was pretty big, maybe 24” x 36” on masonite and was bought a couple years ago by another collector.

Tom
 
 
 
 
Tags: BaxaArt.com, Baxa, Tom Baxa, Thomas M. Baxa, Blood Rituals: The Art of Tom Baxa, BAA, BaxaArt Academy, Dark Sun, Wizards of the Coast, Magic the Gathering, mtg, Dungeons & Dragons